Luck System
Every player has a luck value from −100 to +100 that biases the weighted reward roll. At +100, GREAT rewards get 3× weight; at −100, BAD rewards dominate. Shown as a chat HUD on every break.
Capabilities
Break the block, and a weighted random reward fires — biased by your personal luck score. Everything is configurable in-game, no file editing required.
Every player has a luck value from −100 to +100 that biases the weighted reward roll. At +100, GREAT rewards get 3× weight; at −100, BAD rewards dominate. Shown as a chat HUD on every break.
From simple item drops to mob swarms, explosions, structures, and traps — ITEM, XP, COMMAND, MOB_SPAWN, POTION_EFFECT, LIGHTNING, STRUCTURE, CHEST_LOOT, FIREWORKS, and more.
/lb gui opens a complete reward editor — browse, create, and edit every reward with dedicated sub-GUIs for enchantments, mobs, potion effects, and commands. Saves write straight to config, no restart.
Uses vanilla Block Display entities — a real, breakable Yellow Stained Glass block with a half-scale Sponge core floating inside. Works out of the box on any client.
Every player-facing string lives in an editable lang file. Bundled with English (en_US) and Polish (pl_PL) — add more by copying and translating one file.
Auto-registers when PAPI is present — no manual expansion download. Exposes luck value, luck bar, luck tier, and personal/global break counts across hourly, daily, weekly, and monthly windows.
Details
Preview
Screenshots are added as each build is captured on the live test server — join Discord to see the newest previews first.
Every command, permission, reward type, config option, and PlaceholderAPI placeholder is documented in the LuckyEngine docs.
Needs Java 21+ and Paper/Spigot 1.21.x. PlaceholderAPI is optional but auto-detected if present.
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